Thomas Woode
Curriculum Vitae
Thomas Woode
Email:
tom.woode@yahoo.co.uk
Website: http://www.tomwoode.com
Profile
A conscientious and hard working multi-skilled digital creative with over eight years industry experience. Extensive experience and excelling in broad range of game development disciplines including outstanding concept art and 3D asset creation.
An ambitious achiever with the ability to work independently or in a team environment. A proven track record in project management and team leadership.
Professional Experience
Tantalus Media -
Brisbane, Australia.
Lead artist - Jan 2009 - Feb 2010.
Established Australian developers with over 15 years of experience in providing games for major platforms.
Responsibilities
Head of Brisbane art team liable for timely completion of Pixar’s ‘Cars’ on DS and Tantalus Media’s own unique IP.
Management, scheduling, critiquing and administering of performance reviews for artists.
Responsible for monitoring quality, consistency and realistic projections of all art asset creations from concept to completion.
Lead creation of consistently high quality art work in collaboration with the Art Director.
Concept art production, 3D modelling, texturing and animating.
Creation and implementation of production guides to ensure fast and efficient creation of assets.
Clear communication with all leads and studio producer to thoroughly understand project needs and concerns and to promptly resolve challenges as they arise.
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Microforte/ BigWorld Technology
- Sydney, Australia.
Senior artist - Jan 2007 - Nov 2009.
Concept production and creation of high quality 3D art work and implementation of these assets into the MMOG world.
Responsibilities
Production of detailed character, vehicle and environmental concepts.
Production and clear communication of briefs for outsourced teams in India and China, assessment and feedback of technical and aesthetical quality of assets produced.
Creation of competitive visual client presentations for game proposals.
A point of contact for advice and support for third party software clients.
High and low poly modelling and texturing (including normal map production).
Environment lighting and integration of assets.
Creation and updating of style guides.
Jagex - Cambridge, England.
Senior Artist, Lead Concept - 2002 – 2007.
Producers of the hugely successful online MMORPG Runescape. Throughout my employment I played an integral role in the development of the ’Runescape’ title. I also successfully led our concept team in the development of Jagex’s next MMORPG.
Responsibilities
Senior Artist
Supervision, mentoring and motivating junior artists.
Active participation and input in team meetings and discussions determining future direction of projects.
Production of online content for the MMORG Runescape from original ideas and concept to scripting, level design and creating 3D/2D graphics.
Designing and level building areas of the MMO world.
Rigging and animating characters and props.
Lead Concept
Establishing and updating style guides. Ensuring aesthetic aims are met consistently throughout all stages of development.
Supervision and advising concept team, providing motivational direction to lead environment artist and lead modeller.
Collaboration with various team leads to achieve successful project completions.
Education
Buckinghamshire Chilterns University College– 3D Multi-disciplinary design.
BA Hons - 1998–2001.
A comprehensive study into the use of colour, form and texture in the design industry and the power of strong presentation techniques.
Colchester Institute– GNVQ Art and Design
Merit
An in depth introduction to product, interior and 3d design.
Harwich Secondary School
GCSE – 9 C and above grades,
Software
2D: PhotoShop, Painter, Flash and Paint Shop Pro.
3D: 3D Studio MAX, Maya, Z brush, Blender and BigWorld Technology.
Professional skills
Outsource management, Project management, 3D modelling, Concept, Design, Illustration, Story Boarding, Texturing, Normal map production, Pixel art.
Interests
Modern Illustration, variety of music and film, keeping fit (sports), social events and
the simple things in life..
Availability
Immediate start.
References
Available upon request or find me on 'LinkedIn.com'.